Programming & Design by WhitePearl - Reinent, Xian Graphics taken from www.silkroadonline.net. Skill Simulator This is the new skill simulator which will be uploaded from now on or well as long as I feel like updating. It shouldn't have too many bugs but skill names maybe off from the iRO skill names. Nivlam ftw www.nivlam.com Has gap calculator, euro SP calculator, chinese SP calculator, Stat claculator, weapon stats thingy.
D skills point calculator - Silkroad Online - 4 Replies dos this exists?, i mmean a sps calculator, but backwards, somethig you use to calculate hoy many sps you get from curts hearts, and how much gold you have to pay, it will be nice a tool like this, cus a haven't play sro in a very long time and i realized mi build sucks and i. NOTE: the calculator while quite accurate, it is not a 100% representation of TalonRO's gameplay. It is highly discouraged to base in-game purchases on results obtained through this calculator.
- I. Intro
- II. The Gear
- III. The Skills
- IV Sp requirements
I. Intro:
Post if any Spelling mistakes any Skills Missing.
Due
to the lack of updated Archer guides I've decided to make one for the
100 cap. This guide will be for a 100 Pacheon / 100 fire/ 80 light/ 20
ice. Since this is the best all around Archer build for this cap. This
is a very basic and brief overview of what skills you'll need.
So, Why be a pure str Archer?
Pure
str Bows are beasts in PvP. With their massive HP they can tank a crazy
amount of damage and they deal nice damage in return. They do well in
PvE as well since they can tank numerous mobs at one time while tearing
through them one by one.
Pros and Cons
Pros:
-You have alot of HP.
-You do nice damage
-You do good in pvp
-Has stun and knock back
Cons:
-You eat tons of MP pots
-You have a lot less Inventory space do to the arrows you need to have.
II. The Gear
You have three options. Armor, Protector and Garment. They key is picking the right gear for your build.
1. Armor gives great physical defense but poor magical defense. It gives no special bonuses.
2. Protector
gives you well balanced physical and magical defense. It also increases
your moving speed by 10% and reduces your MP consumption by 10%.
3. Garment
gives you poor physical defense but great magical defense. It also
increases your moving speed by 20% and reduces your MP consumption by
20%.
Which one should I pick?
Well since this is a pure
str build which already gives you good phy def do too your massive
amount of hp and lacks mag def. And Archers use a ton of MP pots. Plus,
having more moving speed is always a plus. We'll be using garment.
Which will help balance out our pure str build where it is lacking.
Improving your gear and weapon
Stats for garments
Here is how it works:
-Magical
and physical defense power: The higher these stats are, the less damage
you'll take from monsters. When buying a non-NPC garment item, I
suggest you look for something with high magical def power and/or high
physical def power.
-Durability: When you buy or repair an item,
it's durability will be at its max. It slowly goes down when you fight
mobs. The higher it is, the less you'll have to go to town to repair
your items.
-Parry ratio: This is a bit like magical and physical
defense power, but it's luck-based. Parry ratio decreases your enemy's
chances of dealing high damage on you. This is also very important.
-Magical
and physical reinforces: These increase magical or physical defense
power a bit. Not as important but not to be ignored.
Good blues for garments:
-Str and int +
-Burn/zombie/cold/shock/darkness time -
-Parry ratio +
-Magical and physical defense +
Stats for your Bow
-Magical
and physical attack power: just like for garments, but on weapons they
don't increase defense, they increase the highest damage you can deal.
When you buy a weapon you should always take one that has higher attack
power, unless there is another Bow with a bit less attack power but
with a good critical (10 and above)
-Durability: Same as for garment.
-Attack rating: Increases your chances of dealing damage. In other words, the offensive parry ratio. Important.
-Critical:
Very important for this build. I suggest you buy a Bow with at least
7-10 critical. Why? Because as a pure strength Archer, when you hit a
critical with Anti devil bow-Missile, you'll 1 hit kill your mob.
-Mag and phy reinforces: Same as for garment but these are for attack, not defense.
Good blues for Bow:
-Block
ratio + (this doesn't make you block attacks... it decreases your
enemy's chances of blocking your attack if he has a shield)
-Critical +
-Str and Int +
-Attack rating +
III. The Skills
As said before this will be a 100 Pacheon/100 fire/80 light/20 ice build.
Level 100 Pacheon Skills:
Anti Devil Bow Series
Get it. A strong attack with increased critical hit chance.
Arrow Combo Attack Serie
Get It. The 5 arrow combo gives Knock-Back At lvl 73.
Hawk Traning Series.
Get it. White and Blue Hawk is all you need, it gives Attack rating.
Break Heaven Arrow
Get it.Temporarily increases bow's attack range.
Explosion Arrow Series
Get It. Launches an explosive arrow with increased attack ratio. Explosion damages up to 4 nearby enemies.
Strong Bow Series
Got it. Launches an extremely powerful attack with a very long pre-shot delay.
Mind Concentration Series (Passive)
Get it. Passive skill -Increases character's Hit Ratio.
Level 100 Fire Skills
Fire Force Series
Get it. Your attacks will greatly increase while using this. Use it and love it.
Fire Shield Series
Get
it. Helps you to become immune to statuses like ice,burn etc. You don't
have to wear a shield to use it, you only need a shield to activate it.
*You can carry a level 1 npc shield in your inv*
Flame Body Series
Increases your phy damage by 9% when maxed. Get it.
Fire Protection Series
Increases your mag def. Get it.
Fire wall-Tower
It completely immobilizes you while its activated so I don't like it
for glavies. Although it does prevent KB, Stun, KD, and all status
effects. Which includes debuffs. So up to you
]Flame devil force (Passive)
This increases your phy damage. Get it.
Level 1000 Force Skills
Force Cure Series
Decreases (or completely removes) any abnormal status effects from target character
Cure Therapy Series
When
one trains Force Mastery to a certain level, they can learn medical
skills called Cure Therapy to cure others of different symptoms. Cure
Therapy is a mixed skill of other cures, and those who learn this skill
can cure bad status of other members at once.
Rebirth Art Series
Ressurects
a dead character, restoring some of the lost Experience and healing a
percentage of HP and MP. Maximum level of characters that can be
ressurected depends on skill level.
Natural Therapy Series
Summons
a magical circle, which prevents aggressive monsters below a certain
level from attacking any players within it, and increases HP and MP
regeneration rate. Does not affect Champion, Giant, Elite and Unique
monster types.
Vital Spot Attack Series
The
apprentices of the Gihyeol valley, who can control the flow of the
vigor freely can inflict the internal injury by interrupting the vigor
flowing of other people. The Vital Spot Attack is the martial art to
change the vigor flowing by distorting the vigor flowing and degrade
the immunity of the body due to the injury.
Force Increasing Series (Passive)
Passive skill, increases maximum mana (MP)
IV Sp requirements
Required SP: 1,398,038
- I. Intro
- II. The Gear
- III. The Skills
- IV Sp requirements
I. Intro:
Post if any Spelling mistakes any Skills Missing.
Due
to the lack of updated Archer guides I've decided to make one for the
100 cap. This guide will be for a 100 Pacheon / 100 fire/ 80 light/ 20
ice. Since this is the best all around Archer build for this cap. This
is a very basic and brief overview of what skills you'll need.
So, Why be a pure str Archer?
Pure
str Bows are beasts in PvP. With their massive HP they can tank a crazy
amount of damage and they deal nice damage in return. They do well in
PvE as well since they can tank numerous mobs at one time while tearing
through them one by one.
Pros and Cons
Pros:
-You have alot of HP.
-You do nice damage
-You do good in pvp
-Has stun and knock back
Cons:
-You eat tons of MP pots
-You have a lot less Inventory space do to the arrows you need to have.
II. The Gear
You have three options. Armor, Protector and Garment. They key is picking the right gear for your build.
1. Armor gives great physical defense but poor magical defense. It gives no special bonuses.
2. Protector
gives you well balanced physical and magical defense. It also increases
your moving speed by 10% and reduces your MP consumption by 10%.
3. Garment
gives you poor physical defense but great magical defense. It also
increases your moving speed by 20% and reduces your MP consumption by
20%.
Which one should I pick?
Well since this is a pure
str build which already gives you good phy def do too your massive
amount of hp and lacks mag def. And Archers use a ton of MP pots. Plus,
having more moving speed is always a plus. We'll be using garment.
Which will help balance out our pure str build where it is lacking.
Improving your gear and weapon
Stats for garments
Here is how it works:
-Magical
and physical defense power: The higher these stats are, the less damage
you'll take from monsters. When buying a non-NPC garment item, I
suggest you look for something with high magical def power and/or high
physical def power.
-Durability: When you buy or repair an item,
it's durability will be at its max. It slowly goes down when you fight
mobs. The higher it is, the less you'll have to go to town to repair
your items.
-Parry ratio: This is a bit like magical and physical
defense power, but it's luck-based. Parry ratio decreases your enemy's
chances of dealing high damage on you. This is also very important.
-Magical
and physical reinforces: These increase magical or physical defense
power a bit. Not as important but not to be ignored.
Good blues for garments:
-Str and int +
-Burn/zombie/cold/shock/darkness time -
-Parry ratio +
-Magical and physical defense +
Stats for your Bow
-Magical
and physical attack power: just like for garments, but on weapons they
don't increase defense, they increase the highest damage you can deal.
When you buy a weapon you should always take one that has higher attack
power, unless there is another Bow with a bit less attack power but
with a good critical (10 and above)
-Durability: Same as for garment.
-Attack rating: Increases your chances of dealing damage. In other words, the offensive parry ratio. Important.
-Critical:
Very important for this build. I suggest you buy a Bow with at least
7-10 critical. Why? Because as a pure strength Archer, when you hit a
critical with Anti devil bow-Missile, you'll 1 hit kill your mob.
-Mag and phy reinforces: Same as for garment but these are for attack, not defense.
Good blues for Bow:
-Block
ratio + (this doesn't make you block attacks... it decreases your
enemy's chances of blocking your attack if he has a shield)
-Critical +
-Str and Int +
-Attack rating +
III. The Skills
As said before this will be a 100 Pacheon/100 fire/80 light/20 ice build.
Level 100 Pacheon Skills:
Anti Devil Bow Series
Get it. A strong attack with increased critical hit chance.
Arrow Combo Attack Serie
Get It. The 5 arrow combo gives Knock-Back At lvl 73.
Hawk Traning Series.
Get it. White and Blue Hawk is all you need, it gives Attack rating.
Break Heaven Arrow
Get it.Temporarily increases bow's attack range.
Explosion Arrow Series
Get It. Launches an explosive arrow with increased attack ratio. Explosion damages up to 4 nearby enemies.
Strong Bow Series
Got it. Launches an extremely powerful attack with a very long pre-shot delay.
Mind Concentration Series (Passive)
Get it. Passive skill -Increases character's Hit Ratio.
Level 100 Fire Skills
Fire Force Series
Get it. Your attacks will greatly increase while using this. Use it and love it.
Fire Shield Series
Get
it. Helps you to become immune to statuses like ice,burn etc. You don't
have to wear a shield to use it, you only need a shield to activate it.
*You can carry a level 1 npc shield in your inv*
Flame Body Series
Increases your phy damage by 9% when maxed. Get it.
Fire Protection Series
Increases your mag def. Get it.
Fire wall-Tower
It completely immobilizes you while its activated so I don't like it
for glavies. Although it does prevent KB, Stun, KD, and all status
effects. Which includes debuffs. So up to you
]Flame devil force (Passive)
This increases your phy damage. Get it.
Level 1000 Force Skills
Force Cure Series
Decreases (or completely removes) any abnormal status effects from target character
Cure Therapy Series
When
one trains Force Mastery to a certain level, they can learn medical
skills called Cure Therapy to cure others of different symptoms. Cure
Therapy is a mixed skill of other cures, and those who learn this skill
can cure bad status of other members at once.
Rebirth Art Series
Ressurects
a dead character, restoring some of the lost Experience and healing a
percentage of HP and MP. Maximum level of characters that can be
ressurected depends on skill level.
Natural Therapy Series
Summons
a magical circle, which prevents aggressive monsters below a certain
level from attacking any players within it, and increases HP and MP
regeneration rate. Does not affect Champion, Giant, Elite and Unique
monster types.
Vital Spot Attack Series
The
apprentices of the Gihyeol valley, who can control the flow of the
vigor freely can inflict the internal injury by interrupting the vigor
flowing of other people. The Vital Spot Attack is the martial art to
Silkroad Stat Calculator
change the vigor flowing by distorting the vigor flowing and degrade
the immunity of the body due to the injury.
Force Increasing Series (Passive)
Passive skill, increases maximum mana (MP)
IV Sp requirements
Required SP: 1,398,038