Scp Containment Breach Map Seeds

Level 19: Journeyman Ninja. This is a recreation of the Facility from SCP: Containment Breach, to contain multiple SCP's (Some not featured in-game (THAT WE KNOW OF XD) This is a WORK IN PROGRESS. I am accepting ideas, and allow you to customize the map, and build onto it (From what I have so far). Scp containment breach map seeds. Experience the scp universe brought to life as you explore and try to escape the containment breach of arc site 48. Containment breach map seed. The map editor is a tool that allows users to generate their own maps. Scp containment breach seeds. Each side of the window has a side bar over the grid is the name. You leave the containment cell; you get the usual room with the shelves containing the batteries and gasmask; then you get the small office where 173 breaks the glass to get to you, so now he is after you, as well as an announcement that '9 tailed fox' has entered the facility; then you get the Head office; then you get to a.

  1. Scp Containment Breach Best Map Seeds
  2. Scp Containment Breach Map Seeds

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With the lights turned down and the volume cranked, I set forth in Containment Breach with Eric at my side (which is cheating with a horror game, I know). And I immediately began to make a face because the mouse reaction is ridiculously floaty. This was downright dangerous in a facility full of things that want to murder me or at least watch something else do the deed.

I should back up for a moment first. Context is always important. This game’s environment and horrors within are based off the files of the Special Containment Procedures. These “documents” were created by people looking to plague the Internet with things that make Slender Man look like Mr. Rogers. The style of the stories about these objects, creatures and just weird things are written as though straight out of the classic Hollywood FBI files, with important details redacted and random fuzzy photos.

The most important thing to remember is that SCP-173 is a complete douchebag. The game begins with you, a Class D personnel meaning nobody cares if you die, being lead out of a cell by some pretty serious looking security guards. Apparently, it is your turn to clean out the cage of SCP-173, a sturdy vaguely teddy-bear shaped statue that enjoys decorating rooms with feces and blood from unknown sources. Yes, you read that correctly. Your first goal is to be on poop patrol in the same room as something that moves only when not being looked at and loves to pretend to be a chiropractor looking for a malpractice suit. Luckily, the door becomes stuck, the Teddy from hell kills everyone and you are left alone in a facility full of things too scary to ever see the light of day.

Oh look he’s kind of cute. What is he painting on the wall there? Oh, he’s just spreading blood and feces all over the place? Kill it with fire. Screenshot by Alexandra Kocik

Scp Containment Breach Best Map Seeds

The Seed of an Idea. The small briefing room was intended to seat twenty people. Now, it held maybe sixty. Each and every one of the people crammed into the room were from the highest echelons of the Foundation. At least one of them was a member of O5 Command, though only one of them knew which. They were watching the recordings and analysis of.

In order to survive your time in this place, and avoid being murdered, you need security cards and a gas mask. The low-level versions of both can be found right near the beginning and can be safely tucked into your inventory (which I couldn’t get a screenshot of because the overlays don’t play nice with that function). There are also notes explaining each of the caged things more clearly and random scribbles from workers stuck in a madhouse with a sudden lack of locked doors. However, at least the game doesn’t leave you trapped in a room with 173.

It would seem like a dream come true if that little No-Care Bear didn’t follow you around. Any time I felt I made progress, my character would be down for the count with his smug stone-cold stare rubbing it in. This would have been less annoying if there was an actual save feature. Sure, there is an auto-save mechanism, but feels like it rarely does so. The only time a player can save their progress manually is when they leave. Therefore, if you want to “cheat” and save your game after a scary ordeal with something, you must hit “Save and Quit”, return to the menu, load up the game, stare at the slow-moving loading bar and then return. This is tedious and really should be replaced with a manual save button because this game is way too dynamic to leave everything to chance when someone actually wants to complete it.

Saves are extremely important with the many close encounters with horrifying creatures found in this game. The many scary things lurking in this facility don’t tend to quickly kill their victims. The health bar is replaced by a blink bar. As mentioned before, SCP-17-douche can only move when you’re not looking, meaning it will inch closer when you blink. Luckily, you can control your blinking by pressing spacebar and monitoring the meter that depletes and fills automatically. This was a very cool mechanic, which I thought would be really fun to add to searching through this crazy facility. Unfortunately, the little bear bastard pops up throughout the game, as though sneaking through the ceiling to drop down into dark corners and lie in wait. A giant statue that has been housed in a facility for this long should not be able to stalk one person so hardcore. By the end of my playthrough, I felt nothing but hatred for 173 and hope to find a mod where I can take a grenade launcher to his stupid face.

Whatever you do, don’t blink. Or do. He’ll snap your neck like the Weeping Angels the 11th Doctor encountered. No rhyme or reason, just angry for failing chiropractor school. Photo stolen from tagsessions.blogspot.com

Luckily the other things lurking in these corridors were actually pretty cool. One of the first things I encountered besides my new found least favorite monster was a machine that changes the attributes of things. It allowed me to increase my card to a higher security level and get a sweet upgrade to my gas mask. Unfortunately, I spent far too much time messing around with it and eventually was killed by the scariest SCP in the world: “SCP-106” aka “the Old Man” aka “Radical Larry” aka “Yup, I’m dead.” He tends to wander around, trying to find and kill you. But he does it slow, messes with you a bit before sending you onto the afterlife, which made the whole ordeal even more creepy. I won’t ruin it, please feel free to walk up to him and see for yourself.

The good news is that this game will not get boring any time soon. I’ve seen a lot of really great and horrific things that I didn’t even remember reading about on SCP. To see a list of all the monsters currently in this game, check out a list found here. Even knowing what lurks in the halls doesn’t really help you when something like “Larry” starts making his way toward you. It’s all about luck and choices, which makes this game both horrifying and infuriating at the same time.

Another dynamic aspect of this game lies in the map creation. Each new game allows you to input a “seed”, or a mix of characters and numbers, that affects how the world is generated. Like Minecraft seeds, these are the same for everyone so if players come across a really scary or ridiculous one, it can be shared with friends. I didn’t play with this yet, but I look forward to checking it out as further updates bring in new SCPs and I get better at dealing with the floaty controls.

Scp Containment Breach Map Seeds

This game is an awesome free-to-play endeavor of a website we all have known from the beginning would make excellent video game lore fodder. It was pretty awesome to be killed by 106 and I look forward to eluding 173 long enough to someday make it out. Though, that may not be any time soon.

To Sum It All Up:

Pros: Based on excellent lore that the developers do justice to, scary environment, great map seeding capabilities, large inventory, use of different devices that give further context or help

ScpMap

Cons: 173 is a horrible jerk that obviously uses hacks and should be banned, floaty controls, really spanned out auto-saves and no save mechanism for players