Chaos Group has released V-Ray Next for SketchUp update 2.2.
V-Ray Next Update 2.2 (4.20.03) released on August 5th introduced a major conflict with the Skatter Library. When this version of V-Ray is installed, you will not be able to load proxies from the Skatter Library. We have reported the issue to Chaos Group and are waiting for a fix. In the meantime, you should avoid installing V-Ray 4.20.03, or roll-back to the previous version (“Update 2.1. Get a free 30-day trial at The latest update introduces RTX support, an enhanced Color Picker, a new color theme.
V-ray Next update 2.2 is now live for download here. This V-Ray Next for SketchUp update comes with a whole bunch of new improvements to make your work faster, easier, and more seamless.
- Improved matte elements generation
- Applying textures no longer activates SketchUp’s standard Colorize material option
- Better Sunlight caustic photon emission
- Enhanced CUDA engine stability
- Boosted compatibility with some of SketchUp’s most popular plugins, especially ones utilizing V-Ray Proxy Meshes
This V-Ray Next for SketchUp update makes the Rendering Plugin even more fluid and simple to work in. Proxies and V-Ray’s Materials have been instrumental for making SketchUp scenes beautiful and Photo-Realistic, be sure to pick up your update today. The new SketchUp is a great mix of the classic desktop software, the shiny new SketchUp for Web modeler, and all sorts of things you’ve been asking for over the years — including the ability to publish, share, and store projects in the cloud with Trimble Connect. Combine this with V-Ray. V-Ray Next is the fastest and smartest rendering solution for SketchUp. The user interface has been redesigned to be more intuitive to designers. With V-Ray’s speed and SketchUp’s ease of use, the two are a perfect match.
If you haven’t yet picked up SketchUp with V-Ray for SketchUp be sure to pick up your copy today from the vray.us store here to take advantage of these awesome new features. Also, don’t forget that with an Annual Subscription purchase you can receive a copy of vray.us’s exclusive Car Pack 1 to use in any of your projects at a massive discount.
Official Release
Date - Apr 09, 2020
Download - Build 4.30.02
New features
V-Ray
- Support for 3ds Max 2021
- Support for 'Bake to Texture' in 3ds Max 2021
Modified features
V-Ray
Vray Next Update 2020
- Improve performance scaling with 2nd gen Epyc dual 64-core setups 128 and more threads
- Look for the XML file with the view graph for viewport IPR relative to the vrenderNNNN.dlr file location
VRayScene
VRayOSL
- Add the ability to connect an OSL triple float output to a OSL single float input
VFB
Vray Next Update 2 3ds Max Full
- Add MaxScript control for Test resolution through vfbcontrol
.vrscene exporter
- Update SettingsPresenZ export
Bug fixes
V-Ray
- 3ds Max frame buffer has the same resolution as VFB regardless of the 'Get resolution from Max option'
- Any click on the Light Cache preset dropdown changes the mode
- Crash after baking to texture in 3ds Max 2021
- EXR metadata in the VRayOptionRE is not saved with deep images
- Fume FX render elements are missing in V-Ray renders
- Random crash when rendering scene with VRayFur
- Tiled EXR textures cause specific scene to render considerably slower compared to 4.1
- VRayRenderID by node handle is not saved correctly in deep EXR output
- Wrong 3ds Max Render output JPEG image with Test resolution
V-Ray, V-Ray GPU
- Incorrect internal reflection in glass when glossy Fresnel is enabled
V-Ray IPR
- Deleting/updating VRayInstancer or assigned materials won't cleanup material-clones-bindings and would lead to crash
V-Ray GPU/V-Ray Cloud
- Anima AXYZ no animation when exported to vrscene
- BerconMapping doesn't render properly when exported to Standalone
- Different result for BerconNoise in Standalone with some combinations of Noise Function and Fractal
- Tile UV mapping of the Bercon tile is not rendered properly
- VRayMtlID render element renders black
V-Ray GPU
- Bucket rendering produces black output when AA Filter size drops below 1.41
- Crash when rendering VRMesh files with more than 16 mapping channels
- Crash with VRayLightMtl with Direct illumination enabled, applied to tySpline
- Crash with VRayEnvironmentFog when switching from bucket to IPR between consecutive renderings
- Rendering on GPU with NVLink spanning more than 2 cards results in a crash
- VRayMtl is missing glossy reflections on the back side if 'Reflect on back side' is enabled
V-Ray Standalone
- -skipExistingFrames breaks file output to current directory
- -skipExistingFrames creates extra files in animation
VRayEnvironmentFog
- Artifacts with custom geometry fog gizmo in a specific scene
- Can not render with VRayNoiseTex used as density map
- Renders significantly slower with Scatter GI in V-Ray Next
VRayFastSSS2
- Material does not compose back to beauty properly
- VRayLightSelect in full mode does not match beauty pass when diffuse amount is above 0
VRayGLSL
- Float to int vector casts in shaders lead to crashes
- Incorrect matrix multiplication results
- Missing return statements in non-void GLSL functions lead to crashes
VRayMtl
- 100% white Opacity Map affects material Reflections
VRayOSL
- Crash in material editor preview rendering after editing OSL texture from MaxScript
- Crash with Bitmap texture vrayattached to VRayOSLTex while exporting for V-Ray GPU
VRayScene
- Compiling geometry time is increasing with each frame in animation rendering with V-Ray Standalone
VRayVolumeGrid
- Volumetric rendering slow-down with Volume Light Cache enabled with V-Ray memtracker